![]() A list of challenges also provides milestones to tackle, rewarding you with further upgrade orbs, which is a nice touch, encouraging you to mix things up. But then, bothering to go off the beaten track for a spot of exploration might yield a hidden weapon or character upgrade – glowing orbs that can be exchanged for a useful weapon attribute or enhancement to Wang's abilities. Save for a couple of slightly sketchy platforming bits, when it's not entirely clear where you're supposed to go, traversal in SW3 is pretty slick, but not as slick as the combat. Wang is now furnished with a grappling hook (“every video game has one now”), so he can launch himself from fluorescent green rings, wall-run along verdant patches of green vines, double jump, and dash through the air. And while Shadow Warrior 3 follows a fairly formulaic level design format, breaking up combat arenas - teeming with exploding barrels, spikes to chi blast demons into, and grapple points to swing from - with the occasional bit of platforming. Marry that to the scope on offer for spectacular environmental kills, and mayhem is all but guaranteed. The real secret sauce comes in Shadow Warrior 3's flexible set of upgradable weaponry and skills, the quick swapping between blade and gun, as well as Wang's chi blast (ideal for clearing space and knocking back enemies), making for slicing and blasting that never fails to entertain. Starting out with a hefty revolver that would make Dirty Harry green with envy, you'll gradually acquire a varied arsenal of hardware, from dual-wielded submachine guns to a weighty shotgun, a crossbow that spews ricocheting shurikens, and a rather tasty grenade launcher. And it's in this last department that Shadow Warrior 3 really delivers during its 8-10 hour duration. You won't find any puzzles here, that’s for sure.Ī back to basics, resolutely old-school affair that does away with Shadow Warrior 2's relatively open structure and needless fripperies, Shadow Warriors 3 retains the series’ spirit with gleefully silly and juvenile one-liners, a mission in which you chase a raccoon, fart jokes, innuendoes galore, and deliciously fluid first-person combat. I'm not into puzzles.” Wang remarks at one point, and he's not wrong – a torrent of monsters almost dutifully queue up to be blasted to pieces, and it's deliriously uncomplicated fun. “I'm more of a shoot first and ask questions later kind of guy. What follows is a retina-scorching, searingly colourful cavalcade of gun-toting ultra-violence that makes DOOM look like a paragon of restraint and nuance. Picking up where the previous game left off, with a dragon on the loose, Wang forms an uneasy alliance with former villainous nemesis, Zilla, before setting off on a mission to find his missing mojo, and slay the scaly beast in the process. Wang and Zilla are working together in this one.
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